Aliasing
Artifacts in Maya: a Technical Overview
You will learn how to look for some of
the causes of aliasing then address these
issues while maintaining good aliasing
and faster rendering times.
Arm
Set-Up in Maya
When setting up a character's arm in Alias|Wavefront
Maya, people often overlook how things
actually work below the elbow
Arm
set-up with IK/FK
This tutorial outlines a technique which
is quite handy when setting up an arm.
Very often I see work where the movement/rotations
Basic
Steps for Using the Connection Editor
In this editor, you could make connection
between all components of Maya, you will
learn to make connection between two o
more objects.
Benelux
MAYA Users Ring
Modeling the Figure by Peter Ratner; Completing
the Human Figure by Peter Ratner; The
Structure of the Head and Features
Building
Leg Skeletons in Maya Using Detached Foot
Several different techniques exist for
creating a controlled leg skeleton in
Maya, and all of the best ones address
the issue of animating the foot
Changing
Frame Rate Without Changing Keyframes
Let's say you start working on an animation
for video. After doing some work, you
realize you had left your Units-Time preference
Character
Modeling and Animation
The following collection of exercises
explore the process of creating and animating
a character in Alias Power Animator.
Completing
the Human Figure
A few relevant details could be modeled
before moving to the next level. Some
of these are hair, eyelashes and clothes.
Creating
a Cord Attached to Something on Each End
Start off by drawing the curve (Create
-> CV curve tool), snapping the cv's to
the grid one unit at a time along the
Creating
Comments for MEL buttons
One of Maya's outstanding cababilities
is MEL - Maya's scripting language. A
very handy feature that goes with it is
the ability to cut
Creating
Softbodies in Character Animations
This lesson will demonstrate how to use
softbodies for character animation purposes.
You will also learn to use a lot of other
tools and Maya
Creating
Text and Materials
This tutorial will give you a little insigt
into Maya, and will teach you how to create
text, make a material with a texture and
assigning it to the text
Data
Visualizer Tutorial
This is a quickie tutorial of Wavefront's
Data Visualizer. It is not meant to be
a full, comprehensive tutorial, but merely
an aid
Dealing
with Surface Parameterization
If your somewhat new to texture mapping,
you should read up a little on parameterization
as it often causes a bit of confusion.
Display
Resolution or Film Gate
It's important to know where the edge
of frame is... but a bug and some unclear
documentation has caused some confusion
for us. Look at
Expressing
Emotion
When animating emotion, a reliance on
only facial animation will have little
substance if it is not combined with the
relevant posture of the body.
Facial
and Head Modeling for Animation
The head on the left was modeled in PowerAnimator.
It was designed for animation. While there
is no right or wrong way to model a head,
How
to Animate a Polygonal Tree with Particle
System
For the following example a polyganal
tree generated with Amap is use. The object
is to use particle system to manage the
orientation of
How
to Animate Camera Cuts
When animating, you may want to be able
to cut between several cameras that look
at your scene from different points of
view.
How
to Animate Texture Files
This lesson will demonstrate how to use
a numbered sequence of images as a texture
map. There are basically two methods to
achieve
How
to Build a Head
This is a head I modelled in the spring
of 1996. The grid shows the UV paramaterization
of the NURBS surface. Follow the steps
below if
How
to Build a Level Using File Referencing
In this lesson, you will learn how to
build a level using existing assets and
referencing them into your scene.
How
to Build a Polygonal Gear
In this lesson, you will learn how to
build a gear by starting with a polygonal
cylinder then pulling vertices
How
to Build a Spiral Staircase
In this lesson, you will learn how to
build a spiral staircase using polygon
booleans and a bend deformer.
How
to Combine Bump & Displacement Maps
In this lesson, you will learn how to
combine a displacement map and bump map
to create a brick texture. You will also
learn how to use the
How
to Create 3D Text from Vector Art
In this lesson you will learn how to create
3D text using curves imported from an
EPS file.
How
to Create a Ball ENV Reflection Map
In Maya, reflections can be achieved in
one of two ways. You can either raytrace
the scene or you can map the reflected
color
How
to Create a Double-sided Shader
In this lesson, you will learn how to
create a two-sided shading group where
you have one material node on one side
and a different
How
to Create a Pumpkin Face
Let's create Jack, the devilish pumpkin!
Start with a new scene and create a NURBS
sphere; rename it Pumpkin.
How
to Create a Ghost Shader
In this lesson, you will learn how to
create a shading network that has a soft,
fuzzy look. You will be using the SamplerInfo
utility nod
How
to Create a Hand Controller
In this tutorial you will learn how to
make controllers to better animate a hand.
This method can be use with any set of
joints.
How
to Create a Light Gobo with Barn Doors
In this lesson, you will learn how to
simulate the shadow coming from a window
with blinds using a light gobo.
How
to Create a Moving Tentacle
Stage 1: Creating the Tentacle animation.
Go into the side view and create a curve.
Rebuild the curve with more CV's
How
to Create a Realistic Sky with the EnvSky
Texture
The environment sky is a powerful procedural
texture that you can quickly and easily
add to your scene to give the appearance
of a sky overhead.
How
to Create a Realistic Shadow with EnvSky
In this lesson you will use your environment
sky texture from the last lesson and link
a directional light to the elevation and
azimuth that
How
to Create a Soft Spotlight
In this lesson, you will learn how to
create a spot light with soft lighting
and shadows. This will involve the setting
of several light attributes
How
to Create a Volume Filled Uniformly with
Particles
What I`ll try to explain here is my solution
to fill a closed volume uniformly with
particles.
How
to Create Bevel Text with Nurbs
Select the inside curve of the first O
and go again to the options of the bevel.
Make sure this time you change the Bevel
Width has to be to -0.1
How
to Create Mechanical Stairs
This tutorial is about creating a set
of mechanical stairs, like the ones in
shopping centres, undergrounds, and so
on.
How
to Create Real Smoke using Software Render
Make a Nurbs Plane and Change plane scale
to 4 in all axis. Add an emiter to it.
Open the attribute editor of the Plane
and Change Emiter Rate
How
to Create Realistic Glass
In this lesson, you will learn how to
create a glass shader that uses a samplerInfo
node and several blendColor nodes to add
more realism
How
to Create Square Surfaces
In this lesson, you will build two surfaces
using the Square tool. You will learn
how to create a square surface using four
boundary
How
to Make a Cartoon Shader
In this lesson, you will learn how to
create a cartoon shader. By combining
several utility nodes to remap a Blinn
material node using
How
to Make a Chicken
I modeled this chicken over the course
of a couple of evenings. I needed a character
that would offset my last one, the Rabbit
of the Apocalypse.
How
to Make Natural Clouds
In this lesson you will learn how to create
fly-through, shadowable clouds. To achieve
this result, you will create a shading
network
How
to Make Water Ripple
In this lesson you will learn how to create
ripples on water that appear to cross
over and float through each other.
How
to Model a FLEXO with Maya
This is a tutorial to create and make
fully operative, with Maya, a Flexo-type
arm like those used to hold lights.
How
to Prelight a Scene
In this lesson, you will use the PRELIGHT
operation to prelight a scene. This will
store the lighting and shadow information
How
to Set Up Raytraced Reflections and Refractions
In this lesson, you will learn how to
set up a scene for reflections and refractions.
Both of these effects require Raytracing
How
to Share Texture Nodes
In this lesson, you will learn how to
use the same ramp texture node to define
the transparency, specular color and bump
maps.
How
to Show a Node Buried in the Hypergraph
In a complex scene, the display of nodes
in the hypergraph can become large, and
it can become difficult to find a specific
node.
How
to Use Animated Sweep and Snapshot
In this lesson, you will learn how to
use animated snapshot and animated sweep
to create a spiral staircase.
How
to Use 'Center of Interest' with Depth
of Field
So you've spent days setting up your scene,
models, animation, lights, and textures.
You're now ready to hit the render button
How
to Use Depth of Field
This tutorial will teach you how to use
Depth of Field in Maya to help add some
realism of your renderings and animations.
How
to Use Multi-texturing
In this lesson, you will learn how to
use layered textures as well as creating
multiple UV sets.
How
to Use the "bevelCaps" MEL Script
In this lesson you will learn how to use
the bevelCaps.mel script. This script
will add planar surfaces to the top and
bottom of the selected
How
to Use the Two Bone IK Solver
In this lesson, you will learn how to
set-up and use the two bone IK solver.
This solver is ideal in setting up characters
for use in a Real
How
to Work with NURBS Booleans
In this lesson you will learn how to create
shapes using NURBS booleans. A NURBS boolean
operation treats two or more surfaces
like solids
Introduction
to Wavefront
This document outlines the use of the
basic features of Wavefront, a modeling,
rendering, and animation package from
Wavefront
Jakes'
Alias Bible
Don't forget to hit reload to see what's
new. Any questions or additions? Please
contact me, Jake Morrison Care to check
out the
Learning
to use SVE for Virtual Environments
This document is intended to help you
begin to use the tools available at Georgia
Tech for creating interactive, real-time
virtual
Making
an Advanced Arm Skeleton
In this tutorial we'll tackle how to utilize
and combine particles and dynamics in
a skeleton setup.
Making
an Advanced Leg Skeleton
In this tutorial I tried to explain my
solution to make an easy to animate leg
skeleton approach.
Mapping
objects in Maya using Alpha maps
A lot of people using Maya has been asking
about proper mapping for polygons and
I find alpha maps the most
Maya
4.0 Reference Guide
A complete Reference guide to Maya 4.0.
Advanced Align curves, manipulator tool
and channel box Cloth, creating cloth
objects
Maya
Software Rendering: a Technical Overview
This document describes some of the technical
details of the Maya 1.0 Software Renderer.
It assumes some technical knowledge
MEL
Scripting in Maya
Scripting. The mere mention of it is enough
to make most 3D artists break out in a
cold sweat. But while any animators do
their best
Modeling
a Cartoon Bird
Every project starts from sketches. I
do lots of skeches before starting modeling
- it helps to visualize
Modeling
a Head with Subdivision Emulation in Maya
This tutorial explores the process of
modeling a 3D character head in Maya Complete
using subdivision emulation. This technique
is faster,
Modeling
a Human Ear
I'm doing this tutorial because there
seems to be a lack of ear tutorials on
the web. At least it seems that way to
me.
Modeling
a Human Figure
The following instructions illustrate
this method. I have adapted this technique
to modeling a male body.
Modeling
a NURBS Head UPDATED
There are many approaches to modeling
the human head. Most of these methods
were designed to accomplish specific
Modeling
a Shampoo Bottle
I am gonna try to hold your hand as much
as possible, because that is the way I
like it You will get discouraged
Modeling
a Ship in Alias|Wavefront's Maya 2.0
One crucial thing to do before modeling
is to do research. I searched the web
and found images of cruise ships.
Model
an Alien in Maya
Thanks to a vast array of modelling tools,
you can create this fearsome intergalactic
creature in Maya by following our walkthrough...
Organic
Modeling and Animation in Maya Part 1
As a character designer and animator,
I have struggled for the past five years
with software which kept me from incorporating
Organic
Modeling and Animation in Maya Part 2
In this month's article I will be concentrating
on kinematic set-up and workflow for my
character Lanker, with whom I wanted
Organic
Modeling and Animation in Maya Part 3
Maya's toolset for high-res character
deformation and animation offers great
precision, flexibility and intuitiveness.
Particle
Runtime Rules
If you write runtime rules for particles,
you often will need to be aware of the
dynamics oversampling rate.
Putting
a Label on a Bottle
Please note that the modelling is very
basic and is only used here to support
the shading. It is very similar to the
glass
Seamless
Texturing
I'm sure that some of you were confronted
to the Non-seamless texture maps in there
every day work in 3D.
Shader
transparency from image file alpha channel
We often create image files with an associated
alpha channel, then we want to use the
rgb as a color texture and the alpha
Text
Out of Polygons
Maya provides tools to build geometry
out of NURBS or polygons. I've noticed
that which is the better tool is sometimes
Texture
Resolution
A common question when new to texture
mapping, is what resolution should textures
be? This is assuming that you are going
Top
Ten Maya Tips and Tricks
First, a note about this list. It is not
a list of incredibly complex recipes for
never-before-seen effects.
Turn
auto exposure off for glows in animations
If you use shader glows or any of the
optical fx features, things will look
great on your test images, but when you
render
Turning
Depth Map Auto Focus Off
When using depth map shadows, the map
resolution is very important to the quality
of the shadow