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Cave
Scene (2)
In this tutorial we're going to make a nice looking
cave scene. This tutorial is rather long one,
but simple.
Cell
Shading a Cartoon
The trick to making your animation's have a cartoon
look is to render your animation twice. The first
time you render
Character
Animation
The object of this tutorial, is to learn you how
to make a human walk with Character Studio. I
assume that you are familiar with 3dstudio
Character
Modeling using Box Modeling (German)
Wir wollen einen menschenähnlichen Character erstellen,
der trotzdem einige besondere Merkmale besitzt.
Character
Studio Tips and Tricks
Here is a tip for Character Studio. First Tip
This is a trick I use to select Physique vertex's
for link assignment using any of the
Chunky
Explosions
Create a Teapot in the Top viewport. This is the
object you will blow up. 2. On the Create panel,
choose Particle Systems from the
Cloning
and the Xform Modifier (Daisy)
We will be making a couple of flowers which blow
in the wind. 1. Open 3D Studio MAX, or select
File | Reset.
Clothing
This time we learn how to make somekind of clothing
"over" our character what we build in part I.
Cloth
Exhibitor with Clothreyes
Create first a scene in Max with the Examesh,
a cylinder and a simple shape extruded (these
are collision objects, to "stop" the cloth), also,
a box,
ClothReyes
This is a VERY simple tutorial to show how the
basic ClothReyes modifier works. For more information
on ClothReyes
Clouds
2
After you are through with this tutorial you will
know how to create realistic clouds with volume
fog.
Concepts
This section explains the special features of
3DStudio MAX and how they can be used for modelling
and animation.
Create
a Face Using Edit
Go to the Create button Go to the Primitives button
Left click on Right click in the top viewport
to make it active.
Creating
a 3D Logo
The following tutorial shows you exactly how to
recreate the picture above. It is not a step by
step tutorial, but it gives you the main hints.
Creating
a Lathed NURBS Surface
NURBS surfaces are objects created with curves
instead of with polygons. To create a NURBS surface
in 3D Studio MAX, you must
Creating
a Photo-Realistic Orange
The purpose of this tutorial is to give you an
understanding of lighting and texturing as well
as a basic understanding of some lofting techniques.
Creating
an Animated Sky Background
This is a quick tutorial on how to make sky backgrounds
in 3D Studio MAX. As standard, MAX has the possibility
to add
Creating
Landscapes
Did you ever feel like playing God? Just a little?
Well....here is a step by step walkthrough on
how to at least be able
Creating
Realistic Textures with Composite Map
When working on an animation like Show & Tell
which has to be produced quickly but still look
fantastic you're going to need to find a way...
Creating
Underwater Scenes
Creating underwater scenes is one of those things.
You need to know how to do it. And it's also quite
easy to do
Custom
Materials
One of the most rewarding aspects of 3D Studio
MAX is the ability to make your own materials.
Custom
Materials Part 2
In the previous section I explained the diffuse
map and how to set a bitmap for it. The next step
in creating convincing materials is to add...
Custom
Materials Part 3
So far I've talked about the importance of diffuse
maps and bump maps in designing materials. Diffuse
maps provide color to the material, bump maps...
Custom
Materials Part 4
In the last segment I talked about controlling
the way light is reflected off of a surface in
a MAX scene. Of course light can also be absorbed...
Dragon
Wings
This tutorial shows you how to make a Dragon or
Bat wing that is easily animated and the skin
between the wing bones streches.
Dynamic
Simulation
Select "dynamic menu". In figure1, you see its
dialog. Click new button to create a new dynamic.
As you see, our dynamic name is
Engine
Glow
This is a very easy effect to obtain. You can
do a wonderful engine glow without using Video
Post and Lens Effects.
Explosions
For this tutorial I assume that you have the basic
knowledge of the 3D Studio MAX surface.
Expressional
Eyeballs
The concept of this tutorial is to understand
XForms and the benefits gained by using them.
We will make eyeballs
Extrude
(Logo)
Open 3D Studio MAX, or if it is already open,
select File | Reset. 2. On the Command Panel,
open the Create panel.
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