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Cave Scene (2)
In this tutorial we're going to make a nice looking cave scene. This tutorial is rather long one, but simple.

Cell Shading a Cartoon
The trick to making your animation's have a cartoon look is to render your animation twice. The first time you render

Character Animation
The object of this tutorial, is to learn you how to make a human walk with Character Studio. I assume that you are familiar with 3dstudio

Character Modeling using Box Modeling (German)
Wir wollen einen menschenähnlichen Character erstellen, der trotzdem einige besondere Merkmale besitzt.

Character Studio Tips and Tricks
Here is a tip for Character Studio. First Tip This is a trick I use to select Physique vertex's for link assignment using any of the

Chunky Explosions
Create a Teapot in the Top viewport. This is the object you will blow up. 2. On the Create panel, choose Particle Systems from the

Cloning and the Xform Modifier (Daisy)
We will be making a couple of flowers which blow in the wind. 1. Open 3D Studio MAX, or select File | Reset.

Clothing
This time we learn how to make somekind of clothing "over" our character what we build in part I.

Cloth Exhibitor with Clothreyes
Create first a scene in Max with the Examesh, a cylinder and a simple shape extruded (these are collision objects, to "stop" the cloth), also, a box,

ClothReyes
This is a VERY simple tutorial to show how the basic ClothReyes modifier works. For more information on ClothReyes

Clouds 2
After you are through with this tutorial you will know how to create realistic clouds with volume fog.

Concepts
This section explains the special features of 3DStudio MAX and how they can be used for modelling and animation.

Create a Face Using Edit
Go to the Create button Go to the Primitives button Left click on Right click in the top viewport to make it active.

Creating a 3D Logo
The following tutorial shows you exactly how to recreate the picture above. It is not a step by step tutorial, but it gives you the main hints.

Creating a Lathed NURBS Surface
NURBS surfaces are objects created with curves instead of with polygons. To create a NURBS surface in 3D Studio MAX, you must

Creating a Photo-Realistic Orange
The purpose of this tutorial is to give you an understanding of lighting and texturing as well as a basic understanding of some lofting techniques.

Creating an Animated Sky Background
This is a quick tutorial on how to make sky backgrounds in 3D Studio MAX. As standard, MAX has the possibility to add

Creating Landscapes
Did you ever feel like playing God? Just a little? Well....here is a step by step walkthrough on how to at least be able

Creating Realistic Textures with Composite Map
When working on an animation like Show & Tell which has to be produced quickly but still look fantastic you're going to need to find a way...

Creating Underwater Scenes
Creating underwater scenes is one of those things. You need to know how to do it. And it's also quite easy to do

Custom Materials
One of the most rewarding aspects of 3D Studio MAX is the ability to make your own materials.

Custom Materials Part 2
In the previous section I explained the diffuse map and how to set a bitmap for it. The next step in creating convincing materials is to add...

Custom Materials Part 3
So far I've talked about the importance of diffuse maps and bump maps in designing materials. Diffuse maps provide color to the material, bump maps...

Custom Materials Part 4
In the last segment I talked about controlling the way light is reflected off of a surface in a MAX scene. Of course light can also be absorbed...

Dragon Wings
This tutorial shows you how to make a Dragon or Bat wing that is easily animated and the skin between the wing bones streches.

Dynamic Simulation
Select "dynamic menu". In figure1, you see its dialog. Click new button to create a new dynamic. As you see, our dynamic name is

Engine Glow
This is a very easy effect to obtain. You can do a wonderful engine glow without using Video Post and Lens Effects.

Explosions
For this tutorial I assume that you have the basic knowledge of the 3D Studio MAX surface.

Expressional Eyeballs
The concept of this tutorial is to understand XForms and the benefits gained by using them. We will make eyeballs

Extrude (Logo)
Open 3D Studio MAX, or if it is already open, select File | Reset. 2. On the Command Panel, open the Create panel.

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